nadriel: (Default)
[personal profile] nadriel
...and apparently it's going to be Changeling...

This is just something from the net rumourmill though, until I can get confirmation somewhere...

(no subject)

Date: 2006-08-09 09:31 am (UTC)
From: [identity profile] zenmeisterin.livejournal.com
I'l believe it when I see it. I'm also approhensive considering how much I don't like the nWoD.

If it's good I might be interested in a small TT game of it without the rest of the nWoD...

(no subject)

Date: 2006-08-09 09:37 am (UTC)
From: [identity profile] dodgyhoodoo.livejournal.com
The rumour's been popping up for a while... If it's a dark, spiteful and downright unpleasant fairy tale game this time - instead of the bright colours and thim-them-thou mock-Elizabethan shite - I'll be a happy punter. If I see another twitchy-nosed, tricksy-but-cute pooka, on the other hand... Flamethrowers.

Still can't see the point of Promethean, though. /tangent

(no subject)

Date: 2006-08-09 10:01 am (UTC)
ext_28008: (Bunny - Stilts)
From: [identity profile] mapp.livejournal.com
I'm utterly terrified about what they're going to do to Changeling. Requiem was disappointing, but I could handle that, because I was never a hardcore V:tM fan. Forsaken was mostly disappointing, but I could handle that, because W:tA wasn't really my cup of tea.

Awakening pissed me off beyond all belief. Mage was my second favourite old World of Darkness game, and they dumbed it down. Changeling is, without a doubt, my favourite roleplaying game, and I fear that the nWoD version is going to be just as painfully disappointing as all the other conversions.

"If I see another twitchy-nosed, tricksy-but-cute pooka, on the other hand... Flamethrowers."

Changeling, like pretty much every old WoD game, was a difficult balancing act. You could easily run a game which was dark, spiteful and nasty. My only complaint about Changeling is that people tend to have a very firm idea of which side of the game, and dismiss the other side of the game as being completely irrelevant. Sometimes, it's fun to play a happy-go-lucky Pooka who's surrounded by evil bastards. In fact, it's more fun to play a happy-go-lucky Pooka when you're surrounded by evil bastards, because it provides a little bit of contrast.

Anyway, rant over, yadda-yadda-yadda, damn you White Wolf.

(no subject)

Date: 2006-08-09 10:22 am (UTC)
From: [identity profile] thessalian.livejournal.com
I'm not touching Vampire - I only read the oWoD books for NPC creation and could never wrap my head around the angst of that game. Werewolf? I personally prefer the new one. It's a more in-depth game that rather forcibly reminds that there's more to a werewolf than "Here's some funky powers, go out and kill things". Plus it's nice to see that "We Won The Wars Of Rage" arrogance taken out, and I liked what they did with the 'Don't mate with other shifters' thing.

Awakening, on the other hand, I think is fine if you don't look at it as Replacement Ascension. Haven't played or run it yet, and that's the sure-fire test, but the mistake I made at first was thinking of Awakening as a new version of Ascension instead of just a new game in its own right. Once I divorced it from the Ascension I know and love, I actually quite enjoyed the concepts in Awakening and look forward to playing it when my mad Ascension campaign is done.

Changeling is definitely a challenging game, and Pooka as a kith a really hard thing to play. I think most people's problems with the Pooka revolve around the fact that most players are not as conscientious and frankly as good as you at playing them, and therefore wind up playing this stereotyped overcute liar that gets on everybody's nerves reeeeeeally fast. It's like Malkavians; it's so rare to find someone who gives good Malk because they're all hung up on Teh Crazy. I agree with you on the happy-go-lucky, though. That's why I come up with things like overperky Toreadors with Humanity 8, the Eats Food merit and a serious sweet tooth.

(no subject)

Date: 2006-08-09 10:27 am (UTC)
From: [identity profile] dainul.livejournal.com
There's a reason I don't allow Malkavians in games I run unless I trust the player...

(no subject)

Date: 2006-08-09 12:29 pm (UTC)
From: [identity profile] ash1977law.livejournal.com
The secret to playing a Malc is to pick an insanity & quietly wait for it to come up in play. If only players would stop thinking of them as "wacky eyeball eaters" and think a bit about serial killers and mentally ill killers...

(no subject)

Date: 2006-08-09 01:24 pm (UTC)
From: [identity profile] dainul.livejournal.com
I'd say the best malks I've seen are ones who have chosen a suitable mental disorder and played a character with a mental disorder. Not a character who is 'insane'. I've had great fun playing a sociopath having first spent some time picking Martin's brain on what the disorder actually meant. I then played a newly-embraced and rather lost sociopath, and it was quite interesting.

Then I got blown up by a Tremere infernalist, but that's another story.

(no subject)

Date: 2006-08-09 03:47 pm (UTC)
ext_28008: (Default)
From: [identity profile] mapp.livejournal.com
All good stories end with "and then I got blown up by X".

(no subject)

Date: 2006-08-09 11:39 am (UTC)
ext_28008: (Doomtown - Nicodemus Whateley)
From: [identity profile] mapp.livejournal.com
There are some bits I like about new Werewolf. THe fact that you can't just spend all day running around in Crinos, and it's less "We're a bunch of shapeshifting hippies" and more "OMGWTF I'm a killing machine arrgggh". More typical of the "horror" werewolf, I suppose.

I still can't quite treat Awakening as a game in it's own right, rather than the "sequel" to Ascension. The lack of a Technocracy, the general lack of paradigm, it all grates on my nerves far, far too much.

(no subject)

Date: 2006-08-09 10:26 am (UTC)
From: [identity profile] dainul.livejournal.com
From what I've seen - New Mage is very poor, but mostly because it is being compared to an old game that was bloody good, and encouraged a lot of thought and depth. On its own, the new Mage is merely mediocre.

New Vampire is just like the old one but without any metaplot, and with the Traditions hard-wired into every vampire, which I don't like. It does not seem sufficiently different to warrant a new game and what has changed has not, for me, improved it.

New Werewolf is the only one I've seen that looks like it could be interesting. They've taken the werewolves and given them a different purpose, quite opposed to their purpose in the old game. It is therefore the only one of these I'd probably be interested in playing, as it is sufficiently different and distinct to be its own game.

I would be interested in seeing what they did with Changeling, assuming it's not just a rumour, but am also a little aprehensive of how they could make it very narrow and restricted. On the other hand, they also have the opportunity to include fey from more cultures in the new setting, as opposed to almost exclusively being british in origin. We shall see. Even if they do murder it, we can still play the old one.

(no subject)

Date: 2006-08-09 09:42 am (UTC)
From: [identity profile] hildekitten.livejournal.com
Hurrah for 'ling!

Profile

nadriel: (Default)
nadriel

January 2011

S M T W T F S
      1
2345678
9101112 131415
16171819202122
23242526272829
3031     

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags