Not sure why
Jul. 7th, 2006 12:51 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
They turn against
The world we know
Now our destiny
will be decided
We have to send
our brothers in arms
With pain in our heart
We watched them go
Will they return?
Truth is we had no choice
We'll try to shield those we can
No better world
Let this end
Mothers cry
Our boys die
But we'll stand 'till the end
My favourite Within Temptation song at the moment. No other reason for posting.
Although, I really feel this needs to be the "final epic fight/last stand" theme for a film....now I just need to find the film.
The world we know
Now our destiny
will be decided
We have to send
our brothers in arms
With pain in our heart
We watched them go
Will they return?
Truth is we had no choice
We'll try to shield those we can
No better world
Let this end
Mothers cry
Our boys die
But we'll stand 'till the end
My favourite Within Temptation song at the moment. No other reason for posting.
Although, I really feel this needs to be the "final epic fight/last stand" theme for a film....now I just need to find the film.
(no subject)
Date: 2006-07-10 06:29 pm (UTC)(no subject)
Date: 2006-07-10 10:24 pm (UTC)(no subject)
Date: 2006-07-11 12:00 am (UTC)(no subject)
Date: 2006-07-11 10:24 am (UTC)(no subject)
Date: 2006-07-10 10:24 pm (UTC)(no subject)
Date: 2006-07-11 02:01 am (UTC)The module has some features working already - the BG-style magical effects - as an example, if a player equips Belm the scimitar of Speed, he gets an additional attack/round; Staff of the Magi provides the Invisibility effect when equipped, etc.; this is handled by a combination of custom spells, on-equip and module heartbeat scripts; custom henchmen system (the henchmen are level-blueprint-driven, levelling-up on party rest, they also have an innate sequencer/spell subsystem and smarter spellcasting AI supporting the new spells), some new & custom "old" spells (some classic stuff from BG series like Chromatic Orb, Miscast Magic, etc.), the True Trolls subsystem which you already saw, stores that feature renewable supplies (e. g. if a store runs out of a certain kind of items, that kind of items will be "re-stocked" within a random time frame), and some more stuff in the works (areas organised in regions with weather synchronisation, NPC "resting" and absent from their positions during certain hours - such as merchants only showing in the market during day).
Tiny Helptool
Date: 2006-07-11 02:04 am (UTC)(no subject)
Date: 2006-07-18 08:53 am (UTC)Thus, spellcasting classes will be able to have full access to magical weapons, whereas a plain fighter, say, would be limited completely to wield +something weapons without any very special abilities (e. g. the more powerful weapons, armour, etc. would be accessible to spellcasting classes only), unless created specifically for a fighter to wield (e. g. an item empowered with very strong magic, unlike the common magical properties which can only be understood and "bound with" by a magician). However, a mage within the party would always be able to imbue weapons and armour with special properties (and attune to the character).
Scrolls will be limited to spellcasters as well (no more fighters or rangers being able to cast "Raise Dead" or "Remove Disease" off a scroll).
The mod by itself is geared more towards magic-wielding classes (of all kinds).
Also, if it were possible, the NWN "item price" levels would be removed, with the items getting their own cost independently of the cumulative cost of effects (that'd make, say, a cursed +3 sword still be worth even a bit more than a standard +3 sword).
(no subject)
Date: 2006-07-19 09:38 am (UTC)SB Live SMP Fix
Date: 2006-07-12 10:14 pm (UTC)Here's a link to a page dedicated to fixing the Live on SMP systems:
http://tibit.com/technote/sbsmp.html
(no subject)
Date: 2006-07-12 10:17 pm (UTC)http://www.sysinternals.com/Information/bootini.html